Star Wars Jedi: Fallen Order Diretor Promises a Non-Linear, Jedivania Experience

If there was one recurring complaint regarding the Star Wars Jedi: Fallen Order reveal and subsequent gameplay trailer, it was that the game appeared too linear.

However, the game’s director Stig Asmussen wants folks to know that this is not the case. He even went so far to invoke Metroid and Castlevania levels of non-linearity. Now you know he means fucking business.

We spent months going back and forth discussing the best strategy to release this content, and ultimately decided for the first-look, it was critical to present a focused 15 minutes of raw, in-game footage highlighting lightsaber gameplay that speaks to the Jedi fantasy in an empowering way. But it should not be mistaken that our combat is overpowered or easy.  I promise there is considerable challenge and depth to be found within our combat system. The same can be said about our approach to level design, which is crafted in a non-linear way with heavy influences from games like Metroid, Castlevania, and the Souls series.  The game will feature several planets that the player can elect to travel to via starship.  On these worlds unique abilities and upgrades can be found that open up new paths across other planets, making retraversal an essential part of the gameplay experience.  This is a lot to describe in 15 minutes of gameplay. Getting hands on the full 25 minute experience is best to completely understand it.

EA

Below is the game in action with some of the upgrade system being used as well as the “planet hoping” mechanic.

Star Wars Jedi: Fallen Order releases on November 15 for both PC and consoles.

[Source: EA]

Star Wars: Fallen Order Gameplay Trailer Does Not Look Like Crap

EA held their Play 2019 event today ahead of E3 and showed off a first look at gameplay from Star Wars: Jedi Fallen Order. It does not look shitty at all.

Looks like a fun — a cross between Titanfall and Uncharted, but with Star Wars shit sprinkled in.

Star Wars: Jedi Fallen Order is being developed by Respawn, a highly competent studio that makes great titles, who are under the boot of EA. Hoping it plays as good as it looks and that EA doesn’t not ruin it in some way.

Star Wars: Jedi Fallen Order comes out on November 15, 2019, for PS4, Xbox One, and PC.

Respawn Announces New Stars Wars Game That May Not Suck

Star Wars games have not had the best track record the past few years under Electronic Arts stewardship. Some may say that EA has taken a big steaming pile of shit on the Star Wars franchise, the pinnacle being the Star Wars: Battlefront II loot crate debacle.

EA has a penchant for ruining franchises and slowly killing off the developers they acquire, once every ounce of goodness is squeezed from them.

One developer, under EA’s ownership that is really doing its best to stay relevant, almost to the contrary EA’s best efforts, is Respawn, makers of Titanfall 1 and 2 as well as the new hotness known as Apex Legends. Today they finally revealed Star Wars Jedi: Fallen Order.

In Fallen Order, you play as Jedi in hiding Cal Kestis, which kind of sounds like a nasty foot ailment.

I can totally picture my podiatrist telling me that I have a bad case of “Cal Kestis” and I need to apply really strong antibacterial ointment to my big toe or I’m going to lose the nail.

Anyway, Cal narrowly escapes Order 66, where the majority of his Jedi pals were killed off, but he’s discovered, so now he needs to kick ass while being hunted by the Galactic Empire.

Star Wars Jedi: Fallen Order is a single player combat game, which I imagine will be like God of War. Seems to be a bit of a departure from your standard FPS which Respawn is known for, but they’re a competent developer which may just be able to pull it off, unless EA fucks it up for them with shitty directives, which they’re totally capable of pulling off as well.

Star Wars Jedi: Fallen Order is scheduled to release November 15.